Welcome to the harbor of my games, applications and music. Most games are in spirit of early 1980s creations. They feature simple graphics, depth, challenge and expect to develop skills or exercise the brain.

I provide HTML5 versions of the games for online play and for download. They should run in all common browsers, e.g. Pale Moon, Waterfox, Firefox, Opera and Chrome. Most of the games require WebGL.

Regarding mobile devices, e.g. found Hyperactive Soccer 2, Hyperactive Tennis and Curse Of Zipfelmuetz running nice on a Android tablet. Used Chrome browser, keyboard connected via bluetooth or USB OTG and fullscreen (button below render area).

For some games I also provide Android versions for download which I update rarely. I recommend the Android version of Peace Conference.

Make sure you read the License.

How to play downloaded HTML5 games.

Find solutions for puzzles and hintbooks for Curse Of Zipfelmuetz and Hyperactive Soccer 2 here.

Regarding applications, find the Beppigames Sequencer here. Its a portable Linux application for composing music. I wrote it as internal tool but, who knows, might work for others as well. To give you a picture (poor comparisons): Regarding functionality think of the Nintendo Korg M01D applicaton. But entirely different otherwise. Add in some Novation Circuit workflow (sessions, scales) plus a vertical pianoroll with playhead moving in tracker direction. Finally make it entirely keyboard driven (midi keyboard is supported) like Goattracker and give it a toy like OpenGL (ES) gui reminding remotely of C64 trackers. There you have it.

You can reach the author through:


Games And Applications

Beppigames Sequencer Proceed to the Beppigames Sequencer (2021)
Pond Hockey Game Proceed to the Pond Hockey Game (2021).*UPDATE*
Hyperactive Soccer 2 Game Proceed to the Hyperactive Soccer 2 Game (2019). *UPDATE*
Hyperactive Tennis Game Proceed to the Hyperactive Tennis Game (2019)
Curse Of Zipfelmuetz Game Proceed to the Curse Of Zipfelmuetz Game (2018)
Hyperactive Soccer Game Proceed to the Hyperactive Soccer Game (2016)
Sandcastles Game Proceed to the Sandcastles Game (2016)
Peace Conference Game Proceed to the Peace Conference Game (2014)
Schubi Game Proceed to the Schubi Game (2012)

Joint Works

Presents Pursuit Game Proceed to the Presents Pursuit Game (2015)


Solutions for Peace Conference levels 1-47 (0.7MB,.pdf,local).

Solutions for Sandcastles levels 1-30 (13MB,.pdf,local).

Hintbook for Curse Of Zipfelmuetz.

Hintbook for Hyperactive Soccer 2.


Beppigames Presents Banner

Find a selection of videos of my music tracks on the videos page.


Below find tracks I have made with a Novation Circuit. Also find one created with the TE Arcade PO 20. The tracks are sorted in chronological order descending.

If you wonder how these tracks were done:

Used no DAW, for most tracks the default patches and samples and of course the rubber keys. Played out all the songs with this script. For the tracks Pond Hockey Theme, Black Belt 2, Kung Fu Fragments, Howgh, On To New Shores, Nocturne Fuze, Black Belt, Pig Race, Eruptions and Contentedness I used the great "Big City Great Decay" patch set from here (YT) (used old bank from dropbox).

For the track Witches Ways I also used an ELZ_1 (hoping device develops with further updates). Put the audio recordings together in Audacity. The tracks Behold The Cat, Witches Ways, Hey HeyHeyHeyHey Hey and Witching all refer to Zipfelmuetz as theme (see game above).

For the tracks Workout, Solace, Ahoy, Red And Blue, Crusader, Speedway and Ultimo Itinere I used the "George Hall Collection For Circuit Vol. 1" from Those were great patches but now the site seems gone. At least the wayback machine has one snapshot.

To download the music files (ogg) just right-click on player, then "Save Audio As...".

Find a selection of the tracks on the videos page.

Notes on recording: I record the music from the Circuit into a Zoom recorder, then apply a volume adjustment with normalize-audio (Linux), then, if necessary, cut out silence at begin or end, and finally export to OGG with Audacity. And thats it, no additional reverb, compressor or edits. I finally check the result with a pair of studio headphones. So for best results I recommend listening with those.

Meanwhile I retired the Circuit (which did a great service) and now use my Beppigames Sequencer (all songs from year 2023 on).


Long Ride To Home

Nature: Made with Beppigames Sequencer.


Long Ride To Home

Long Ride To Home: Made with Beppigames Sequencer.


Pond Hockey Theme

Pond Hockey Theme: Title track of Pond Hockey.


Black Belt 2

Black Belt 2: 2018 revisited.

Kung Fu Fragments

Kung Fu Fragments. Trashed 2018, recovered from backup.






Ahoy: Maritime-ish.

Red And Blue (revision 2)

Red And Blue (revision 2): Blue at 1:55.





Speedway: Circuit e-guitar experiments.


Howgh: Western.

On To New Shores

On To New Shores.

Ultimo Itinere

Ultimo Itinere.


Quiet Circuit

Quiet Circuit.

Mutant Cop 3

Mutant Cop 3: Low frequencies.

Behold The Cat

Behold The Cat: Played on controls page of Curse Of Zipfelmuetz.

Witches Ways

Witches Ways: Title track of Curse Of Zipfelmuetz.

Start and end is ELZ_1 (Sine), everything else is Circuit.


Mechatrons: Robots take over world supremacy.

Martian Fleet Arrived

Martian Fleet Arrived: Invasion !

Escape Pod

Escape Pod: Spacy.


Victory: Played if you win a match in Hyperactive Soccer 2.


Revolution: 90 seconds. Ingame track of Hyperactive Soccer 2.


Desert: Sand, dunes, sun, heat, wind, storm, danger.

Found wind and storm in lowest octaves of patches.

Good Night

Good Night (longer version): Lullaby.

Blazing Rackets

Blazing Rackets: Happy tennis ball smashing.

Title track of Hyperactive Tennis.


Nocturne Fuze

Nocturne Fuze: Traces of classical music and beats.

Fused different ad hoc ideas together.

Black Belt

Black Belt: In tradition of The Way Of The Exploding Fist (C64).

Escalation at 2:25 :-)

Pig Race

Pig Race (revision 2): Childrens song. Sunny. Pigs.

Ingame track of Hyperactive Soccer 2.


Eruptions: Calm and outbursts.

Ingame track of Hyperactive Soccer 2.


Contentedness: At peace. Relaxing and soothing.

Ingame track of Peace Conference.

Dracula Driving

Dracula Driving: Dracula driving bad, spreading chaos. Bizarre.

Utterly complex bassline :-)


Farewell: Let go. A bit sad, some (circuit) piano.


Whisperers: Dreamy/Trance.

Samurai Cowboy

Samurai Cowboy: Eastern Western. Out of tune lead.


Gunslinger: Italo western.

Hey HeyHeyHeyHey Hey

Hey HeyHeyHeyHey Hey: 140 bpm dancefloor something.

Ingame track of Curse Of Zipfelmuetz.

Now Its Spring

Now Its Spring: Uplifting and relaxing walk in the nature.

Ingame track of Peace Conference.

Mutant Cop Second Variety

Mutant Cop Second Variety: Tried to create a martial chorus.

Mutant Cop

Mutant Cop: Patroling the streets of Metropolis.


Missing: A song about loss. Sad.


Witching: Dark, humorous ingame track of Curse Of Zipfelmuetz.


Falling Leaves

Falling Leaves: Enjoying autumn leaves and sun. Melancholic.

The part which defines the song starts at 0:46.

Earth Defense Squad

Earth Defense Squad: At 3:34 scrambled a pattern.


Drowsing: Ambient soothing chillout.

Ingame track of Peace Conference.


Space: Vessel stranded in enemy territory.

Re-recording of "Distress Signal".

My first Circuit track.

Accomplished Spook

Accomplished Spook: Ambient, dynamic. [TE Arcade PO 20]


Solutions to problems. Some with code (snippets).

Play a song (=sequence of sessions of certain pattern length) stored on a Novation Circuit by python script.

How to read Novation Circuit macro knob positions. This is obsolete now: Components application gets/sets macro knob values.


Here is the brand new Beppigames FAQ. Fictitious questions of course.

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