Curse Of Zipfelmuetz Hintbook
The game contains puzzles.
The Trespassers Guide already contains some hints, find below
a hintbook with solutions for some of the puzzles/problems.
- Level 1: Enthusiastic Watchdogs
- How do I pass the knights ?
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Hint 1
You can't, they are more persistent than Joanna (which is quite a feat).
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Hint 2
You avoid them by jumping over them.
- How do I deactivate magical currents ?
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Hint 1
Turn off respective switch. Red light indicates turned on.
- How to swing a chandelier hanging by a spring ?
- How do I start a broom ?
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Hint 1
Jump it. Press X for start.
- How do I steer a broom ?
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Hint 1
As you walk. Press left/right keys to steer left/right.
- How do I stop a broom ?
-
Hint 1
Did you see brakes mentioned somewhere ?
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Hint 2
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Hint 3
You stop by wall collision.
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Hint 4
Some events might cause you fall off the broom.
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Hint 5
Events such as touching a spirit or being hit by a plumbing tool.
- I cannot reach the chandelier right of the catenary !
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Hint 1
What would Indiana Jones do with a catenary ?
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Hint 2
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Hint 3
On the catenary press X to split it. You will cling to the end
you were closest to at time of splitting. The swing will get you
close enough to the chandelier.
- Level 2: Cursed
- I got the first cat but the rope ignited, fell to ground and now I am trapped !
- Level 3: Windy Here
- I cannot reach any of the two brooms !
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Hint 1
What do you do with a rope ?
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Hint 2
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Hint 3
Press up/down key to climb ropes. Then jump into seat.
- I run out of brooms soon (I) !
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Hint 1
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Hint 2
Opened the grate in the floor ?
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Hint 3
You find two spare brooms in the submarine.
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Hint 4
You get the spare brooms by standing on the chair and persistently
jumping to the right.
- I run out of brooms soon (II) !
-
Hint 1
Ever seen a riderless broom ?
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Hint 2
You can reclaim a broom which did not left the "level" yet.
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Hint 3
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Hint 4
Since you control Joanna and brooms at the same time its quite a funny stunt
to reclaim one :-)
- I keep falling off the broom. Whirlwinds etc push me off it !
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Hint 1
Those who rise will fall.
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Hint 2
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Hint 3
Given a passenger a hike ?
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Hint 4
If you carry a pumpkin that will fall instead of you.
- How do I open the grate in the floor or the doors ?
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Hint 1
Magicians keep everything locked.
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Hint 2
Magicians use magic, not keys to lock things.
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Hint 3
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Hint 4
The pumpkin is your locksmith.
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Hint 5
Throw pumpkin at grate or door to open it.
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Hint 6
To throw pumpkin at door start a looping before ejecting pumpkin.
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Hint 7
It also suffices to steer broom with pumpkin into door or grate.
But you fall in that collision.
- How disable magical current of left door ?
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Hint 1
You dont need to. You can stand some shock.
-
Hint 2
Ok, a pumpkin thrown at switch sets it to OFF. But you might want to spare
your pumpkins for other occasions.
- I run out of stamnia points after picking up the cat in the underwater cavern !
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Hint 1
Pick up the cat as last cat.
- Level 4: FC Zipfelmuetz
- How do I pass through the hole in the wall ?
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Hint 1
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Hint 2
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Hint 3
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Hint 4
Start jump before flowerbed, in flight press down key.
I know thats not nice. But sometimes you must check
if there is any brain activity in the player :-)
- Level 5: Race To Space
- Whats the purpose of the rockets ?
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Hint 1
They are a means of transport.
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Hint 2
Reached the upper right of level below space ? Wait and see.
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Hint 3
Reach upper right of level below space, then fly with the rocket to the left. Leave rocket by jump.
- Where are the cats ?
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Hint 1
Had a look at the star map ?
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Hint 2
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Hint 3
If you reach space you find cats on moons flying by.
- Moons fly by too fast. If I fall from broom I never catch up !
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Hint 1
Do you read books about time travel ?
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Hint 2
In space you can pickup books containing a time spell.
Press X to activate time spell which freezes time.
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Hint 3
If you fall, freeze time which gives you enough time to start another broom.
- I cannot manage to pick up all cats on a moon in time !
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Hint 1
Simple: Fly around a moon in direction opposite to its spin direction.
- Level 6: Every Clown A Pumpkin
- What do I have to do ? No clue. Please do construe.
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Hint 1
Sure you read level title ?
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Hint 2
Give every "clown" a pumpkin.
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Hint 3
Security personnel, undead plumbers and magicians are the clowns they are.
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Hint 4
Dropping a pumpkin on every one of them turns them all into clowns.
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Hint 5
Eleven pumpkins and eleven clowns. That means no misses
are tolerated ?
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Hint 6
Recycle: Use one pumpkin for several clown transformations.
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Hint 7
Do not throw a pumpkin away. Instead keep it and just nudge/touch persons with it.
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Hint 8
For some persons you still must spend (throw) a pumpkin each: E.g. the lower right astronaut
and the two upper right knights. There risk is too high to fall from broom or
being pushed against a wall in which case you loose a life.
- Where are the cats ?
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Hint 1
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Hint 2
The cat will show up if you reached some other objective.
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Hint 3
Where could it be hidden ?
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Hint 4
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Hint 5
The circus will open when its time.
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Hint 6
Transform all adversaries into clowns, then the circus opens, then pick up the cat.
- This is too difficult !
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Hint 1
Use the time spells whenever you fall or are in risk
of being hit. Use the refreshments.
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Hint 2
The plumbers throw in viewing direction. So try to sneak up their back.